PRISON GAME

A game made with Unity, as a project for a Crowd Simulation course. This game uses a university framework for smart path planning (which is incompatible with WebGL).

You control a prisoner by clicking where you want to go from a top-down view. Your goal is to smuggle items to prisoners, recruiting them in the process. Once you recruit everyone, you win. The catch is that you can't be seen holding an item, or the security guards will start following you. If they catch you, you lose.

This game was a group project of 4 members. My part was programming the game mechanics, UI and HUD.