Procedural Map Generation

UNREAL ENGINE

Procedural Map Generation

Procedural motel map generation for a horror concept.

Overview

A custom algorithm that generates a motel layout using a grid-based system, then populates it with modular rooms. The project is ongoing, with the next steps being a multi-floor motel featuring exterior corridors and stairwells. The algorithm takes a map size parameter (small, medium, large) and a seed. I've also written multiple visual and non-visual automated tests for all sizes, with the non-visual tests generating 1,000 randomly-seeded large maps in ~0.1s.

Tags

Unreal Engine 5ProceduralBlueprintsC++