
UNITY
Prison Game
A top-down stealth prototype with smart path planning.
Overview
A top-down stealth prototype built in Unity as part of a Crowd Simulation course during my Master's, integrating smart path planning within a crowd simulation environment.
Gameplay & Mechanics
The project integrates a university-provided framework for smart path planning (not compatible with WebGL) and uses simple placeholder graphics, such as capsules to represent characters. The player controls a prisoner from a top-down perspective by clicking to move through the environment. The objective is to smuggle items to other prisoners and recruit them. Once all prisoners are recruited, the game is won. The core challenge is avoiding detection: holding an item in the line of sight of security guards triggers pursuit behavior. If caught, the game ends. This was a group project consisting of four members. My responsibilities included implementing the gameplay mechanics, UI, and HUD.